Friday, 22 February 2013

Evaluation of animation so far


At the beginning of this module when I presented my proposal I intended to have an animation I could market myself with in a variety of ways and is this evaluation I will look at this and other goals I had in terms of production and how well I did.
               After looking at my final design I am happy with the way things have ended up looking, the environment I’ve build serves the purpose perfectly for the sort of animation I’m doing and the models I have created have been of a good standard. Focusing more on my modeling I am happy with how I tackled it, using nurbs I was familiar with like the loft and lathe nurbs but also going on to use new nurbs like the Bezier nurbs. Learning new skills like this means I can take a real positive away from the project, as learning new skills in 3D is a big goal of mine. My modeling skills also improved over the project because building I whole 3D environment meant I was doing a lot of problem solving, mostly with scale and making things fit together. The style of my models and the environment itself was quite realistic, originally I had wanted something more cartoony and exaggerated but my instinct I suppose took me into a more realistic direction. This outcome isn’t a disappointment although I would like to go back and try to edit my environment to make it more childish and out of proportion to get a real kids cartoon feel to it.  Changes I would definitely make would be to do with how flat the environment is, although I used a displacer to make the floor not so flat the texturing of it still gave the impression of a completely flat floor, to get something a bit more hilly I would have to look at possibly comping my animation into pictures or using multiple planes that overlap each other. My design worked well as an environment and I think this is down to the planning behind it, by drawing a simple birds eye view of what was going to be in my animation, which was guided by my storyboards, I was able to plan out a route for my character and where the cameras would face and therefore what parts needed to be focused on when creating the environment. I also had a checklist of things to model in order to have my assets ready for animating and this kept me on track and able to know how much I had left to do.
               The colour scheme is something I had in my mind originally and then really got some inspiration after looking at gluko and Lennon and then other similar animations. A flat colour scheme was my goal and I began to tackle it just by using plain colours but in cinema 4D this still made everything very 3 dimensional whereas the look I wanted was that of a 2D animation. Eventually after researching how this would be achieved I found that alpha channels because they gave off light meant that they would appear as completely flat colours and I began to colour my animation in this way. The colours then I think worked really well because the animation looked 2D but had the advantages of being 3D in terms of what I could do with my character. The only alterations I would make would be to make the colour scheme a little more complicated and try and use set selection to objects and get a bit more depth into my animation without making it too 3 dimensional.
               Time was definitely an issue that I faced because although I had a detailed time plan set out I don’t think it was realistic enough in terms of problems that might slow me down, this meant I got behind schedule and my animation isn’t where I wanted it to be by now, at the beginning of this module I set myself the goal to have my animation ready to be entered into festivals and its not at that point yet so I feel I have let myself down for that goal. Saying this though my animation is very close to being completed and edited together which I don’t think will take long at all so I’m happy with where I am and how many things I’ve overcome to get my animation to this stage.
               The most important part of the module really was my animation and my slug already had a walk cycle that I was really happy with so it was other aspects of my characters movement I needed to tackle in my animation. The way I had my character set up in a rig was simple and effective and allowed me to move him around the scene exactly how I needed too and this made the animating really easy to tackle. Making my animation look human was a goal of mine because my past animations had been too stiff, the result in this case was a good one, my slug character had human elements like his eyes and the way he reacted to waking up in the morning but yet still kept his identity as a slug.
               Overall what I have produced of my animation I feel has been a big success for me and I will continue it in the same style and manner until its ready to be entered into festivals like my goals stated. My abilities in 3D software have improved massively again over the course of this module and my progression into a confidant modeler has been beneficial to personal work too.  My only let down for the module would be the amount I have produced in terms of final animation to date but this I feel is a big learning curve again for time management which is going to be one of the most important factors in industry. 

Tuesday, 19 February 2013

a still from my animation, its coming along now and its looking how i want it just need to get moving with rendering things out

Tuesday, 12 February 2013

Creative CV

Finally think ive settled on a front cover for my creative CV

Playing on cinema 4D



having a much around on cinema 4D as usual and came up with a low poly can that i got carried away with


i had a go at lip syncing and this is what i came up with, pretty simple but i was happy with the second part of speech that synced quite well.

Monday, 4 February 2013

trying to achieve a flat colour


ive been playing around trying to get a flat colour scheme to my aniamtion and this is where i am so far
getting on with the CV again today, its proving quite a task because i cant decide how i want it to look because i feel its pretty important.